Teaching: Games and Analogical Scaffolding

Learning from Experience: Using Games to Build Analogical Scaffolds
A game is a structured decision-making environment. The decision space afforded to a player in a game is determined by the game designer. Player motivations are captured by the goals of the game, and the rules of the game determine the decisions and interactions players confront during play. These features make games valuable pedagogical tools. In this workshop I explore the use of games as tools to create experiences that can stand as analogical scaffolds and facilitate learning.

Resources for and from the Workshop:

Teaching: Student Participation

Course Participation and Evaluation Workshop
Class participation and student engagement is critical to success in philosophy. This workshop proposes broadening the notion of class participation beyond attendance and participation in class discussion to include any form of engagement with the course which progresses students towards stated learning objectives. Along with this, the workshop describes a self-assessment technique for evaluating participation in this broader sense.

AAPT 2014 Workshop Presentation: “Course Participation: Defining and Evaluating Student Participation”
The original workshop is published in the Teaching Innovation Projects journal, available here.

Resources for and from the Workshop: